AI Insights · Timothy · July 2021
Top 5 3D Cartoon Games on iOS in the US for Q2 2021
In Q2 2021, the top 5 3D cartoon games on iOS in the US showed varied performance in terms of downloads, revenue, and active users. Notable trends were observed in games like Project Makeover and Clash Royale.
In Q2 2021, the top 5 3D cartoon games on iOS in the United States, according to Sensor Tower data, exhibited diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at their performance.
Project Makeover from Magic Tavern, Inc. experienced a notable fluctuation in weekly revenue, peaking at approximately $2.7M at the end of March and tapering off to around $1.96M by the end of June. Weekly downloads saw a significant peak at 403K in late March, with a gradual decline to 244K by the end of the quarter. Active users for the game also showed a downward trend, starting at 1.76M in late March and decreasing to 1.42M by the end of June.
Subway Surfers by Sybo Games ApS had steady weekly revenue, which hovered around $55K to $93K throughout the quarter. Weekly downloads saw a peak of 279K towards the end of June, up from 185K in late March. Active users for Subway Surfers showed an upward trend, starting at 7.19M in late March and reaching 8.60M by the end of June.
Parking Jam 3D from Popcore GmbH saw a modest increase in weekly revenue, moving from $3.7K in late March to a peak of around $7.5K in early May. Weekly downloads fluctuated, peaking at 326K in late March and dropping to 116K by the end of June. Active users also decreased from 530K in late March to 181K by the end of June.
Makeover Studio 3D by Kwalee Ltd, a newcomer released in late March 2021, showed an initial surge in downloads, reaching a peak of 359K in mid-April before stabilizing around 69K by the end of June. Revenue remained relatively low but consistent, peaking at $2.75K in mid-April. Active users also exhibited an early peak at 412K in mid-April, dropping to 111K by the end of June.
Clash Royale from Supercell demonstrated strong revenue performance, peaking at $3.07M in early June. Weekly downloads were steady, starting at 80K in late March and reaching up to 161K in mid-May. Active users showed a robust increase, from 3.20M in late March to a peak of 4.87M in early June, before stabilizing around 4.57M at the end of the quarter.
These trends highlight the varied performance of 3D cartoon games in the US iOS market for Q2 2021. For more in-depth insights and data, visit Sensor Tower.